Pathfinder Familiar Item Slots

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One of my players is thinking about selecting a raven as a familiar. Assuming he does, and the raven can speak Common, can he give it a command word activated magic item to use? If so, how is this handled in combat? Does the familiar get its own turn and actions, or does it act as part of the PC's turn or actions?
I'd assume it would get its own turn and actions, and that if it can reproduce the sounds of the command word it can speak it (a lot like a druid's animal companion?). The player is fine with whatever the answer is, but I wasn't sure, and didn't see anything about it under 'Familiars'?
Pathfinder rpg item slots

Pathfinder Familiars List

Pathfinder Familiar Item Slots

Pathfinder Animal Item Slots

Pathfinder
Pathfinder

Pathfinder Familiars List

Pathfinder Animal Item Slots

According to Unearthed Arcana page 173 'If the item familiar had invested skill ranks and/or spell slots, those investments become accessible to the new owner, adding to his totals. If the item familiar has spell slots, the new master can access them only if he could cast spells of the appropriate levels.' Just looking for confirmation. Poker apps for real money. A character with an item familiar may choose to invest a single spell slot in his familiar and gain a bonus spell slot in return. The single spell slot must be of the highest spell level he can cast, and the bonus spell slot is always two levels lower than the slot invested in the item. I am a little stuck about my choice of a familiar. Frankly, I see three decent ones, either the hare for its +4 initiative, which I assume is quite good in combat; the viper for itst +3 persuasion, which helps in conversations I guess; the lizard for its +1 AC, although I guess it would quickly become pointless as I.





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